![]() ![]() Keep in mind that although attributes can only be trained to a maximum of 10, they can still be increased to up to 17 through clothing bonuses. Each SPECIAL attribute increases dweller efficiency in various rooms, during combat or when performing certain tasks. SPECIAL in Fallout Shelter works slightly differently than in other games as Skills do not exist in this game. For an overview of Fallout Shelter content, please refer to " Portal:Fallout Shelter.".For SPECIAL implementations in other Fallout games, please see " SPECIAL".For details, please see the respective articles. The content is not described in full detail on this page.However, a new update makes it impossible to reach 0% incident risk regardless of high SPECIAL.This page describes the SPECIAL implementation in Fallout Shelter. It was possible to reach 0% incident risk when rushing with dwellers with very high SPECIAL. Only production rooms may be rushed, training cannot be rushed and neither can the storage room, the living rooms, the vault door or any elevator. Before rushing, be sure to equip dwellers with weapons in case of an incident occurring. The chance of a rush failing will increase after each rush attempt by 10% each time, and will not reset until the game has been exited or a moderate length of time has been passed. ![]() If you send dwellers to respond to the disaster, they will return to their jobs automatically, and not stay in the room with the disaster. They will automatically return when the disaster is resolved. Note that pregnant dwellers will not respond to the disaster, and will instead flee in panic. After attempting a rush the room's production timer will reset, regardless if the rush passed or failed.Ī successful rush will gradually increase the assigned dwellers' Happiness by 10%, while a failed rush will decrease it by 10% within 1 minute- unless the dwellers are reassigned before the 10% are reached. ![]() ![]() For example, the odds of success for rushing a power generator or a nuclear reactor would be affected by the assigned dwellers' Strength. An initial rush's odds of success are derived from the assigned dwellers' SPECIAL stats which affects that specific room and their luck. However, there is always a chance to fail, which will trigger an incident. It can be done at anytime to speed up the production of a room. Rushing is a mechanic found in Fallout Shelter. The following is based on information from Fallout Shelter or Fallout Shelter Online. ![]()
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